The mechanics the game never tells you: breeding's favorable pairs, the foal math, the rare birth band, over-breeding, the training damper, what food and each stat really do, race-day hearts, post-race replies, and the older "rules" that turned out to be wrong. Decoded from the ROM, with "what to do" for each.
read this firstEvery food's exact numbers from the game's food table, ranked by the external each raises (Start, Corner, Out of the Box, Competing, Tenacious, Spurt), how to get it, and a feeding plan projected onto your horse's externals with the game's shrinking rule.
no filesEnter your horse (or load its .card) → its best distance, finishing position vs a real field, and win odds. A model, not the game.
Pick two parents (or load a parent's .card) → the foal you'll likely get: stat ranges, sex, running style.
Browse every CPU horse you might race: stats, running style, and a model-based power ranking to spot soft fields.
no filesLoad your horse's .card → its personality (Imposing, Honest, Rough, Coward or Sloppy). Plus the game's own post-race reply values, message by message, the race 25 personality tell and training-refusal chances.