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🏇 DOC CPU Roster Browser doc-core · 244 opponents · all 4 versions · byte-verified

Click a column to sort. Power is a model rating, not the game's: external total + role-weighted internals (speed 1.0, stamina 0.8, sharp 0.6, weights from the old player reading; emphasis ×2.5. The game's race code works differently: stamina sets how fast the gauge fills while you whip, speed adds a little to the top speed aimed for while you whip, and in World Edition and DOC 2000 sharp has no effect of its own because of a programming slip, so treat these weights as a rough model) × a surface factor that reuses the game's internals-sum 4-band curve on the dirt rating as a stand-in. The grades, stats, coats, dirt, sex and class in the other columns are read from the game's own racer records (one record per racer, read with the game's own framing since 2026-09-30; the earlier copy gave each horse the next racer's stamina, speed, sharp and coat). The game stores no running style for its racers: it works the style out from the six externals each time it sets up a race, so the Style column applies the same rule (Start's rank among Start, Out of the Box, Competing, Tenacious and Spurt, a tie counting for Start; all six equal, Corner included, is Almighty). Cls is the racer's class byte (0, 1 or 2): in World Edition Rev C the 37 class-1 horses get a small late speed-up in the day's 6th race when they are not near the front, and the seven class-2 horses a bigger one that also works closer to the front. For tick-by-tick race odds (also a model), see race-lab.html. JP versions show カタカナ (romaji).